Digital holography
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Public abstract Real 3D – Digital holography for 3D and 4D real-world objects' capture, processing, and display Current and newly-developed 3D displays have the disadvantage that they either force the user to wear special eyewear, limit the number of simultaneous viewers, discard completely certain depth cues (such as blurring) thus causing fatigue, or else encode only a small number of distinct different views of the 3D scene. It can be argued that there is only one known technology that can capture a full 3D scene in a single shot, including phase information, and re-project that light field perfectly thus overcoming all of the above disadvantages: holography. All other techniques are only 3D under a whole host of conditions. Unfortunately, conventional holograms are not dynamic. By replacing the conventional holographic plate with a digital camera and an optoelectronic 2D screen, we can capture and display holographic video. However, the full implications of bringing a digital version of holography into the world of 3D video acquisition and 3D display, or how effective it would be, are as yet unknown. The full 3D information encoded in digital holograms has not yet been exploited. We will work towards eliminating the current obstacles in achieving the world's first fully functional 3D video capture and display paradigm for unrestricted viewing of real-world objects that employs all real 3D principles, hence our acronym "Real 3D." Our outputs will include building a digital 3D holographic capture, processing, and display arrangement that encompasses the full 360 degrees of perspectives of the 3D scene. |
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The Real 3D project is funded by the |
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